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Hull: | Duke-II | ||||||||||
Type: | Cruiser | ||||||||||
Hull Type: | N/A | ||||||||||
Shields: | 626 | ||||||||||
Structure: | 2960 | ||||||||||
Defense: | N/A | ||||||||||
Attack: | 300-366 | ||||||||||
Range: | 1-2 | ||||||||||
Storage: | 15 | ||||||||||
Movement: | 6 | ||||||||||
Agility: | 5.8 | ||||||||||
Transmission: | 00:01:08 | ||||||||||
Ships: | 1000 | ||||||||||
Equipment | |||||||||||
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General Info
- Ballistic Weapons
- Purchasable at the Corps Mall for 32 contribution points
- First seen in Scenario Instance Level 6.
This is the first ship in the corps mall and new players to the game will find it formidable. It's a fast ballistic ship armed with decent defenses for its level. For being accessible so early in the game it is still a level 3 chassis with technology only available from high level instances. Due to the ease of upgrading the Corps Mall early on it may still be advisable to skip this ship for something stronger down the road such as a Jumper-A which is almost the same cost but significantly more powerful.
- Why call it a battleship when it is NOT a battleship? "Cruiser-A" is a more fitting name, but IGG screwed up on the name. Ditto with its "Cruiser-B" cousin.
Strategy for defeating
-
"Tempest" Rapid Fire-III are heat based and can be dealt with using
Heat Diffusion Shields
- The Duke hull uses chrome Armour which is strong against heat and kinetic weapons, this combined with its particle stun shields make use of kinetic weapons ill advised unless you grossly out number your opponent.
- This ship is best attacked with magnetic weapons.
- The powered pulse cannons make this ship strong against missile and Ship-based weapons.
Mall Ships | |
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Mall Level 1 |
Battleship-A · Tiaz · Nadesico · Battleship-B · Def |
Mall Level 2 |
Jumper-A · Landing · Interceptor · Jumper-B |
Mall Level 3 | |
Mall Level 4 | |
Mall Level 5 | |
Mall Level 6 | |
Mall Level 7 |
Hawk · Nyx-A · The Heavenly Start · Nyx-B |
Mall Level 8 |
Max-A · Max-B · Max-C · Max-D · Meatshield |
Mall Level 9 | |
Mall Level 10 |