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Bionic Chips[]

Bionic Chip Interface Screen

Casting Gems to enhance Commanders not enough for you? Well here comes a chance to turn your crew into million-dollar bionic men, women, and aliens!

Scientists in the Cybernetics Center developed special Bionic Chips that harness the mysterious powers of the gravitational radiation. These can be implanted into Commanders, making them more powerful than what Gems could previously accomplish!

Bionic Chips can be obtained with either Corsairs' Gold or Mall Points .

Important notice: Bionic Chips do not count as conventional Items and thus cannot be found in your Bag or traded.

Bionic Chips can only be implanted into Commanders or stored in the Bionic Chip Interface. Although, if you have common commanders in your command center that you are not currently using, you can install spawned, non-scrap bionic chips onto them as sort of a small storage. (Remember: each commander can only hold 5 chips, and cannot hold two of any type of chip, regardless of the chips color.)

Bionic Chips begin at Lv 1. Bionic Chips can be merged to higher levels for more potent chips.

Bionic Chips are further divided into four different grades each defined by a color. The order of the Bionic Chips potency is: Green, Blue, Purple and Orange.

Bionic Chips can be directly implanted into a commander or merged into other Bionic Chips as experience points.


Generating and Merging Bionic Chips[]

Bionic chips.png

To generate a bionic chip, just hit generate button. One of the buttons are for Corsairs' Gold the other for MP . The Generate all button will keep on generating Chips till all your slots are full, as well as automatically selling junk chips. You can buy additional slots for MPs.

Keep in mind that the drop rates of better chips is higher with MP than with CG.


Bind - Allows you to lock your Bionic chips so you don't accidently merge them.

Merge All - Merges all chips into the chip you have selected.

Scrap All - Sells all unbound chips for Corsairs' Gold.


To level up your chips you must drag one chip onto another on the chip generating interface. This destroys the chip you dropped, and gives experience to the one you dropped it onto. Each chip is worth a base amount of experience, and once a chip has experience it will transfer onto the next chip you merge it onto. (i.e. you have a green chip that has 30 XP on it, and you drop it onto another chip. The second chip will gain 10 XP for the green chip, as well as the 30 XP already on the chip, totalling 40 XP.)


Green gives 10 experience

Blue gives 20 experience

Purple gives 40 experience

Orange gives 80 experience

Lucky Draw[]

1-5.png

This is a lucky  bio is stuydeing bionic brain chipand the higher the better. You can select to spend either Corsairs' Gold or Mall Points. Mall Points will give you better odds to getting a better Bionic Chip. You can either generate manually or select the Auto Generate Button. Either way, the outcome is the same. The chips will be selected based on the percentages below and the Lucky Draw will cycle through the Levels 1 through 5 with Level 5 giving you a better probability of a better chip. (being Orange or Purple Chips).,

gj of mkb mbmhhjkkojYou need more and more Corsairs gold to hit 2-5. You can sell Scrap chips so they don't take up a spot. Scrap chips will automatically be sold if you select Auto Generate. To get Corsiars Gold you need to defeat Humaroids, sell old BPs, Cards, Locked Cards, honor(3:1 ratio), Badges (1:1), or buy MP. You can equip up to 5 bionic chips onto any of your CCs. They aren't bound, so you can switch them with ease. You can't duplicate them, even if they are different colors.


Chance to Obtain[]

The following are the percentages that a certain color Bionic Chip will be given at the specified level based on either Mall Points or Corsairs' Gold being selected.

Level 1 Level 2 Level 3 Level 4 Level 5
Scrap Bionic Chip.jpg Corsairs gold.png 50% 40% 30% - -
Green Corsairs gold.png 50% 40% 40% 40% 30%
Blue Corsairs gold.png - 20% 30% 40% 30%
Purple Corsairs gold.png - - - 20% 20%
Orange Corsairs gold.png - - - - 20%
Huma Bionic Chip.jpg Corsairs gold.png - - - - -
Level 1 Level 2 Level 3 Level 4 Level 5
Scrap Bionic Chip.jpg MallPointsResourceIcon.gif 10% 10% - - -
Green MallPointsResourceIcon.gif 90% 40% 20% - -
Blue MallPointsResourceIcon.gif - 50% 75% 10% -
Purple MallPointsResourceIcon.gif - - 4.4% 50% 25%
Orange MallPointsResourceIcon.gif - - 0.6% 10% 20%
Huma Bionic Chip.jpg MallPointsResourceIcon.gif - - - 30% 55%
  • TIP*- If you have mall points to spare, use corsair's gold first to move up to level 4 in lucky draw. When you get to level 4, use mall points, and there is a guaranteed chance that you will obtain a valuable (purple or orange) bionic chip. 

Chance to Level Up[]

The following is the probability of reaching a given chip generation level from the previous. At level 5, there may be a 30% probability that you may hit a Huma Bionic Chip by spending Mall Points, but this is unconfirmed.

Level 1 Level 2 Level 3 Level 4 Level 5
Probability - 50% 40% 20% 30%
Cost Corsairs gold.png 10 20 30 40 60
MallPointsResourceIcon.gif 10 15 20 25 30

Due to the low level-up probabilities, a player will, on average, have to spend 10533 Corsair's Gold to obtain a single Orange Chip, even including the Corsair's Gold returned from selling scrap bionic chips obtained.

Bionic Chip List[]

The following is the list of all known Bionic Chips and their description. Click on the name of the chip to find out more info on that chip.

Chip Classification Description
DEFENSIVE CHIPS
Caeneus Chips Green Caeneus Chip.jpgBlue Caeneus Chip.jpgPurple Caeneus Chip.jpgOrange Caeneus Chip.jpg These chips increase the Maximum Structure for each ship in this Commander's fleet.
Aegis Chips Green Aegis Chip.jpgBlue Aegis Chip.jpgPurple Aegis Chip.jpgOrange Aegis Chip.jpg This chip implants into a Commander to increase Max Shields of each ship in this Commander's fleet.
Daedalus Chips Green Daedalus Chip.jpgBlue Daedalus Chip.jpgPurple Daedalus Chip.jpgOrange Daedalus Chip.jpg Implant into a Commander to increase overall ship defense of each ship in this Commander's fleet.
Stabilizer Chips Green Stabilizer Chip.jpgBlue Stabilizer Chip.jpgPurple Stabilizer Chip.jpgOrange Stabilizer Chip.jpg Implant into a Commander to increase stability of each ship in this Commander's entire fleet.
Negator Chips Green Negator Chip.jpgBlue Negator Chip.jpgPurple Negator Chip.jpgOrange Negator Chip.jpg Implant into a Commander to increase shield module damage negation in this Commander's fleet.
Mechanic Chips Green Mechanic Chip.jpgBlue Mechanic Chip.jpgPurple Mechanic Chip.jpgOrange Mechanic Chip.jpg Implant into a Commander to repair Structure points to each ship in the Commander's fleet at the beginning of each round.
Charger Chips Green Charger Chip.jpgBlue Charger Chip.jpgPurple Charger Chip.jpgOrange Charger Chip.jpg Implant into a Commander to regenerate Shields points for each ship in the Commander's fleet at the beginning of each round.
OFFENSIVE CHIPS
Min Ballistics Chips Green Min Ballistics Chip.jpgBlue Min Ballistics Chip.jpgPurple Min Ballistics Chip.jpgOrange Min Ballistics Chip.jpg Implant into a Commander to increase Minimum attack of all Ballistics Weapons in the Commander's fleet.
Max Ballistics Chips Green Max Ballistics Chip.jpgBlue Max Ballistics Chip.jpgPurple Max Ballistics Chip.jpgOrange Max Ballistics Chip.jpg Implant into a Commander to increase Maximum attack of all Ballistics Weapons in the Commander's fleet.
Min Directional Chips Green Min Directional Chip.jpgBlue Min Directional Chip.jpgPurple Min Directional Chip.jpgOrange Min Directional Chip.jpg Implant into a Commander to increase Minimum attack of all Directional Weapons in the Commander's fleet.
Max Directional Chips Green Max Directional Chip.jpgBlue Max Directional Chip.jpgPurple Max Directional Chip.jpgOrange Max Directional Chip.jpg Implant into a Commander to increase Maximum attack of all Directional Weapons in the Commander's fleet.
Min Missile Chips Green Min Missile Chip.jpgBlue Min Missile Chip.jpgPurple Min Missile Chip.jpgOrange Min Missile Chip.jpg Implant into a Commander to increase Minimum attack of all Missile Weapons in the Commander's fleet.
Max Missile Chips Green Max Missile Chip.jpgBlue Max Missile Chip.jpgPurple Max Missile Chip.jpgOrange Max Missile Chip.jpg Implant into a Commander to increase Maximum attack of all Missile Weapons in the Commander's fleet.
Min Ship-Based Chips Green Min Ship-Based Chip.jpgBlue Min Ship-Based Chip.jpgPurple Min Ship-Based Chip.jpgOrange Min Ship-Based Chip.jpg Implant into a Commander to increase Minimum attack of all Ship-Based Weapons in the Commander's fleet.
Max Ship-Based Chips Green Max Ship-Based Chip.jpgBlue Max Ship-Based Chip.jpgPurple Max Ship-Based Chip.jpgOrange Max Ship-Based Chip.jpg Implant into a Commander to increase Maximum attack of all Ship-Based Weapons in the Commander's fleet.
Min Planetary Chips Green Min Planetary Chip.jpgBlue Min Planetary Chip.jpgPurple Min Planetary Chip.jpgOrange Min Planetary Chip.jpg Implant into a Commander to increase Minimum attack of all Planetary Weapons in the Commander's fleet.
Max Planetary Chips Green Max Planetary Chip.jpgBlue Max Planetary Chip.jpgPurple Max Planetary Chip.jpgOrange Max Planetary Chip.jpg Implant into a Commander to increase Maximum attack of all Planetary Weapons in the Commander's fleet.
OTHER CHIPS
Accelerator Chips Green Accelerator Chip.jpgBlue Accelerator Chip.jpgPurple Accelerator Chip.jpgOrange Accelerator Chip.jpg Implant into a Commander to reduce transmission time of the Commander's fleet.
Huma Bionic Chips Huma Bionic Chip.jpg A Bionic Chip imbued with mysterious Humaroid energy. Merging with other Bionic Chips grants 500 Experience Points.
Scrap Bionic Chips Scrap Bionic Chip.jpg This Bionic Chip is malfunctioning and has no properties. Can be sold for Corsairs' Gold.

Bionic Chip Level Requirements[]

Farbe / Stufe Exp to Upgrade Exp Gained Exp Cost
Green I 40 10 0
Green II 80 50 40
Green III 160 130 120
Green IV 320 290 280
Green V 640 610 600
Green VI 1280 1250 1240
Green VII 2560 2530 2520
Green VIII 5120 5090 5080
Green IX 10,240 10,210 10200
Green X - 20,450 20440
Blue I 80 20 0
Blue II 160 100 80
Blue III 320 260 240
Blue IV 640 580 560
Blue V 1280 1220 1200
Blue VI 2560 2500 2480
Blue VII 5120 5060 5040
Blue VIII 10,240 10,180 10160
Blue IX 20,480 20,420 20400
Blue X - 40,900 40880
Purple I 160 40 0
Purple II 320 200 160
Purple III 640 520 480
Purple IV 1280 1160 1120
Purple V 2560 2440 2400
Purple VI 5120 5000 4960
Purple VII 10,240 10120 10080
Purple VIII 20,480 20,360 20320
Purple IX 40,960 40,840 40800
Purple X - 81,800 81760
Orange I 320 80 0
Orange II 640 400 320
Orange III 1280 1040 960
Orange IV 2560 2320 2240
Orange V 5120 4880 4800
Orange VI 10,240 10,000 9920
Orange VII 20,480 20,240 20160
Orange VIII 40,960 40,720 40640
Orange IX 81,920 81,680 81600
Orange X - 163,600 163520

Bionic Chip Links[]

Bionic Chips
Defensive Bionic Chips
Caeneus Chips  · Aegis Chips  · Daedalus Chips  · Stabilizer Chips  · Negator Chips  · Mechanic Chips  · Charger Chips
Offensive Bionic Chips
Min Ballistics Chips  · Max Ballistics Chips  · Min Directional Chips  · Max Directional Chips  · Min Missile Chips  · Max Missile Chips  · Min Ship-Based Chips  · Max Ship-Based Chips  · Min Planetary Chips  · Max Planetary Chips
Other Chips
Accelerator Chips  · Huma Bionic Chips  · Scrap Bionic Chips
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