So you play GOII online and you stumble upon all of these terms and have no idea what they really mean or how they are really calculated. These pages identify each term and give you more information on each item. Since IGG keeps a lot of this under lock and key (at the moment), this section will definitely be a work in progress and should be used for players to help out one another.
Term | Icon | Category | Quick Definition |
---|---|---|---|
Accuracy | ![]() |
Commander Enhancement | Affects the hit chance of weapons equipped. |
Agility | Fleet | Ship Agility lessens damage received. | |
AFK | Chat | Away From Keyboard | |
AH | Chat | Auction House - another name for Trading Center. | |
Attack | ![]() |
Fleet | The Attack Value is the total Attack Power of all the ships in the Fleet. |
Attack Power | Rankings | In the Rankings, a player's Attack Power is based on a factor of the total value of all ships Attack Power. | |
Badges | ![]() |
Currency | Badges are a type of currency earned by doing Restricted Instances. They are spent at the Web Mall. |
BP | Chat | Blueprint | |
Build Time | ![]() |
Modules | Build Time is the time it takes to build 1 ship. |
CC | Chat | Commander Cards | |
CD | Weapons | Cool Down is the number of rounds in a battle it will take for the weapons to reload. | |
Chrome Armor | Chrome | An Armor Type that is strong against Kinetic and Heat weapons but weak against Explosive Weapons. | |
Closest Target | Targeting | This command tells the fleet to target the closest target. At the end of movement, only the weapons within range will fire. | |
Commander | Targeting | This command tells the fleet to target the highest Star Commander first. This is also helpful for targeting ships first instead of defense structures. | |
Corp Points | Rankings | ||
Coupon | Currency | A Coupon is a type of currency purchased using Mall Points at the Web Mall. Coupons are used for IGG special events. | |
Critical Damage | Commander Enhancement | How much damage is dealt during a critical hit. | |
Critical Hit | Weapons | An attack which deals additional damage. | |
Critical Rate | ![]() |
Commander Enhancement | The chance of a critical hit occurring. |
Def. Buildings | Targeting | This command tells the fleet to attack enemy defensive buildings before fleets. | |
Deke | Weapons | A decoy. Describes a ship with only defences (which may reflect damage) and no active attack. | |
DFA | Commander | Death from Above | |
Dodge | ![]() |
Commander Enhancement | Dodge lowers an opponents hit rate and damage. |
Drop Rate | Items | The rate at which rewards from activities (blueprints etc) are given. | |
Effective Stack | Fleets | The effective stack is the number of ships that can participate in combat when one stack fires on another. | |
Electron | ![]() |
Commander Enhancement | Electron increases Critical Hit Rate and Critical Damage. |
EXP | Commander Enhancement | Points required for the commander to level up. Earned by anything requiring a fight. | |
Explosive | Weapons | The type of damage dealt by Missile Weapons and some Ship Based Weapons. | |
Gold | ![]() |
Currency | |
Growth Rate | Commander Enhancement | Determines how a commander's stats get distributed. | |
He3 | ![]() |
Resources | He3 is an isotope of helium used for nuclear fusion reactions. |
Heat | Weapons | A damage type dealt by some Ballistic Weapons, Directional Weapons and Ship Based Weapons. | |
Hit Chance | Fleets | ||
Honor Points (HP) | ![]() |
Currency | Honor Points are a type of currency earned by completing League Matches or Pirates. They can be spent at the Web Mall for Honor Specific items. |
Installation Slots | ![]() |
Fleets | Number of storage slots a ship has for adding modules. |
Interception | Weapons | ||
Kinetic | Weapons | A damage type dealt by some Ballistic Weapons and Ship Based Weapons. | |
Level (Commander) | Commander Enhancement | Affects a commander's stats, as well as how many gems they can equip. Max is 50. | |
Level (Player) | Level | Appears to only affect available SP. | |
Light Armor | Armor | Provides 90% damage reduction against all 4 primary damage types. It is used by Planetary Defense Structures, and does not provide any reduction against Planetary Weapons. | |
Magnetic | Weapons | A damage type dealt by some Directional Weapons and Ship Based Weapons. | |
Max Attack Power | Targeting |
This command tells the fleet to prefer targeting the enemy fleet with the highest Attack Power first. Usually this would be Ship-Based Weapons, followed by Missile Weapons, Directionals and then Ballistics. (Attack the most powerful attack fleets first.) | |
Min Attack Power | Targeting | This command tells the fleet to prefer targeting the enemy fleet with the lowest Attack Power first. Usually this would be Ballistics, followed by Directional, Missile Weapons, and then Ship-Based Weapons. (Attack the most weakest attack fleets first.) | |
Max Durability | Targeting | This command tells the fleet to prefer targeting the enemy fleet with the highest Durability first. Usually this would be Battleships first, then Cruiser Fleets, then Frigate Fleets. (Attack the strongest fleets first.) | |
Min Durability | Targeting | This command tells the fleet to prefer targeting the enemy fleet with the lowest Durability first. Usually this would be Frigates first, then Cruiser Fleets, and then Battleships. (Attack the weakest fleets first.) | |
Min Range | Targeting | This command tells the fleet to move as close to the target as possible and use the closest range weapons in the fleet that will fire. Usually this is ballistics, but can be any weapon that comes in range. | |
Max Range | Targeting | This command tells the fleet to move as far away from the target as possible and stay within range of the fleet's max range weaponry. This is typically used for Ship-Based and Missile Weapons. | |
Mall Points (MP) | ![]() |
Currency | Mall Points are a currency purchased directly from Facebook or IGG using a Credit Card or Paypal Account. Mall Points can then be used in game to purchase a variety of items in the Web Mall, Auction House and for in-game boosts. |
Metal | ![]() |
Resources | |
Movement | ![]() |
Fleets | Maximum amount of squares a fleet or ship will move horizontally or vertically per round. |
Nano Armor | Armor | An Armor Type that is strong against Explosive and Heat weapons but weak against Magnetic Weapons. | |
NAP | Corps | Non-Aggression Pact | |
Neutralizing Armor | Armor | An Armor Type that is strong against Explosive and Magnetic weapons but weak against Kinetic Weapons. | |
OP | Overpowered | ||
Overall Ship Defense | Fleet | Overall Ship Defense is what is used to calculate the damage reduction of an enemy opponent. | |
Packing Rounds | ![]() |
Weapons | Also referred to as the Cooldown Rate. Cool Down is the number of rounds in a battle it will take for the weapons to reload. |
PM | Chat | Chat: Private / Personal Message | |
Points (Corp) | Rankings | Corp points are earned based on total wealth spent. | |
Range | ![]() |
Weapons | Range is the distance in squares a fleet can hit a target. |
Rank (Commander) | Commander Enhancement | ||
Rank (Player) | Rankings | Player Ranking is Ranked Accoring to Attack Power | |
Rank (League) | Rankings | League Rank is defined by the Rank earned by playing League Matches. | |
Rank (Corp) | Rankings | Corp Rank is assigned first by # of territories claimed, then by the Corps total points. | |
Regen Armor | Armor | An Armor Type that is strong against Magnetic and Kinetic weapons but weak against Heat Weapons. | |
RP/RBP | Corps | A Resource Planet or Resource Bonus Planet provides Corps and their players extra resource bonuses, increased ship building rate and increased Science Upgrade Rates. | |
Shield | ![]() |
Fleets | |
Shield Recovery | Fleets | ||
Shootdowns | Rankings | Shootdowns is the total number of ships shot down (Not including Instances, Restricted Instances, League Battles, or Trials.) | |
SP | ![]() |
Selling Point / Stealing Points or Sharing Plunder: The number of friend's Subsidiary Territories one can harvest. | |
Speed | ![]() |
Commander Enhancement | Speed affects a ship's combat order and increases chance for successive strikes. |
Stability | Fleets | Stability will improve the endurance of a ship. | |
Star | Commander Enhancement | A type of commander augmentation affecting commander stats and effective stack. | |
Steering | Weapons | Steering Power increases attack damage and affects the hit chance of weapons equipped. | |
Storage | ![]() |
Fleets | Amount of Storage for He3. Can be increased by using Storage Modules. |
Structure | ![]() |
Fleets | Total Structure Value of a Fleet or Ship. |
Transmission Time | ![]() |
Fleets | Transmission Time is the time it takes for the ship to travel from one planet to another based on distance. |
TW | Commander | Tactical Wizards | |
Volume | ![]() |
Modules | Volume that a module takes up. |
Vouchers | ![]() |
Currency | Vouchers are a form of currency given by the Lucky Wheel, harvesting your subsidiary territory, collecting system maintenance or by the Wheel of Fortune. It can be used in the Web Mall or used to speed up items or research. |
Wealth | Currency | ||
WTB | Chat | Want To Buy | |
WTS | Chat | Want To Sell | |
WTT | Chat | Want To Trade |