S01.
I joined s01 Ursa major (Us) around 4 month ago and was greated with extreme hostility from many of the large corps who enjoy suppressing new born players, i then started paying for MP to give me a start. i joined a corps named "Bakran" which was a Sub-Corps to the much larger Corp "SpaceBalls" i was only there for a couple of weeks and was helped to get some early bp's i needed. it was later on when i was talking in world chat that i met a player named mathshark, he sold me small amount of BhIII and some Mid Researched Arbiters for a cheap price to help me get a good start. this helped me to ace many of the early instances and give me a good foot on the ground. he also gave me a large amount of Bp's that came in useful when i had later re…
Journaling
I haven't been journaling very consistently and a lot has happened. Bear in mind, I do have a day job ;)
I've broken rank 104 and am a top 1000 player on S12.Taurus. I have a full brace of fleets, 21 Ri fleets, 15 Ni fleets, 16 battle/constellation fleets, and 6 planetary assault fleets. I am also a Bot-runner.
--- The Slamlander (talk) - 11:17, June 6, 2014 (UTC)
S01 US Merger War
A war has erupted on the planet of tneen on April 17, 2014. The war began days after the merger between S06. Bootes and S01. Ursa Major. It still features the alliances of AQ and SF as the main belligerents, with some reinforcements from S06 on both sides.
The war is being livestreamed here.
- Livestream account is required.
End of my first day
The end of my first day, and already rank #44 :D
Besides correcting a few errors I noticed on prominent pages before, just using the random page function was a great way to find pages that need fixing, especially if they are orphaned pages.
Let's see how long to make top 20... :)
Tom98784 (talk) 22:55, April 13, 2014 (UTC)
Weapon Modules
I finished customizing Ship-Based Weapon modules to one template which means all weapon modules are finished.
Mar 20 2014, Maintenance and Content Update
The Galaxy Online II team will be taking our servers offline for
maintenance from 00:00 to 01:00 (Server Time: GMT-5) on Mar 20.
We’d like to take this opportunity to remind you that all instance
battles will be stopped and no rewards will be given out for those
instances. All Humaroids will also be reset. Any players still
attacking a Humaroid will have their fleets sent back immediately.
It’s important to us that you’re aware of this maintenance time and
that you plan your activities in preparation for this.
After the content update, the defensive buildings of defending
players in PVP will have their HP restored to the amount before the
battle and dead commanders of both attacking and defending players
can be dispatched into battle again.…
Planetary Weapons
Actually I took on customization Planetary Weapons first as I couldn't use standard weapon modules template. Because of their properties I had to make separate template just for Planetary Weapons. Credits for code to this template goes to JavaByte, I only modified existing weapon module template.
Time to back to customization Ship-Based Weapons.
Missile Weapons
Pages for every Missile Weapon are customized to one template. Next are Ship-Based Weapons.
Directional Weapons
Pages for every Directional Weapon are customized to one template. Next are Missile Weapons.
Directional Weapon
Pages for every Directional Weapon are customized to one template. Next are Missile Weapons.
Ballistic Weapons
Finnaly, pages for every Ballistic Weapon are customized to one template. Now it's time for Directional Weapons.
Powered Pulce cannon module - Guide
Hi.
I was think that theese guide can be usefull for players.
How work PPC (Powered Pulce Cannon)
I think it must work like theese:
Attack ships 1000 Pcs with 10x Streamlner III and 1000 Is effective stack.
Streamliner III have that 75% can be intercepted.
Hit rate for example is 60%
It means that 25% of attack goes directly and can not be intercepted. 75% will be intercepded by PPC.
Hit rate is 60 % mean that Only 60% of all attack goes on ship after interception.
Defence fleet have 1000 ships with 1PPC and effective stack is 1000
1000 PPC will intercept 55% (PPC lvl3 can itercept 55%)
1000*55%=550 Attacks will be intercepted, but 25% can not be intercepted, means 550-25% (550-137,5) = 412,5 attacks will be stoped. 10000-412,5 = 9587,5 attack will a…
July 18th Server Maintenance
The Galaxy Online II team will be taking our servers offline for maintenance from 00:00am to 01:00am (Server Time: GMT-5) on July 18th.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It is important that you are aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 600 Vouchers.
July 11th Server Maintenance
The Galaxy Online II team will be taking our servers offline for maintenance from 00:00am to 01:00am (Server Time: GMT-5) on July 11th.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It is important that you are aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 600 Vouchers.
Content Update:
1. The Galactic Federation is offering a massive engine and propulsion systems upgrade to all Federation Commanders free-of-charge! T…
1st S30 Fornax War - Storm Troopers v Devilz Dope
Tension over the past few months between 2 of the top Corps on S30 boiled over into open warfare at approx 0300 server time on Saturday 13th of July, 2013.
Recent heated discussion between the Colonel of Storm Troopers and Devilz Dope corps regarding persistant attempts at poaching Storm Troopers members via PM, mud slinging in world chat directed at Storm Troopers members and attempts at goading Storm Troopers allies, The Nexus, into war he previous day by DevilzDope spilled into open war.
A probing attack on a member of Devilz Dope by a small party of Storm Troopers players, launched from Storm Troopers planets strategically moved into Devilz Dope territory, including the storm troopers Colonel home planet.
Devilz Dope retaliation was swift…
July 2 Maintenance - IGL Release
The Galaxy Online II team will be taking our servers offline for maintenance from 00:00am to 01:00am (Server Time: GMT-5) on July 2nd.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It is important that you are aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 600 Vouchers.
1. Introducing the all-new cross-server PvP, Inter-Galactic League (I.G.L.), new I.G.L.- related base structure, Galaxy Transporter. For more info ab…
Impending release of the IGL
Commanders, we’re in the final stages of testing the long awaited cross-server PvP competition, the Inter-Galactic League. Without any mishaps, we can expect to launch it in the next week. To help all our eager Commanders prepare for this arena of glory, we’re releasing the rules of the competition before it goes live! Read on and hit the drawing board right away!
Details are as follows: 1. The I.G.L. allows players from different servers to challenge each other to duels. 2. Your losses in ships and He3 in the I.G.L. are not permanent, and are restored to the original state after each match. 3. You must build the Galaxy Transporter to enter the I.G.L. The initial rankings order is based on the order of players who’ve built their Galaxy Tran…
Newest flagship introduction
The GFS-Vengeance is the latest flagship developed by the Federation. Specially designed to maximize the firepower of its equipped weapons, The GFS-Vengeance definitely holds its own among other offense-oriented flagships currently employed by the Federation. Similar to the Firecat flagship, when researched to level-X, the GFS-Vengeance-X can achieve a 100% Double Attack rate. This is comparable to the Firecat-X's 100% Critical Strike rate. In a head-to-head shootout between these 2 flagships, which will reign supreme?
As we compare the two flagships, we also have a chance to clarify how Double Attacks and Critical Strikes actually work. Consider the following: both Double Attack and Critical Strikes rates of a ship are at 100%. >>A Double …
Game mechanics
- 1 Drop-rates & Game
mechanics:
- 1.1 1:
- 1.2 2:
- 1.3 3:
The following is only of interest to those that like to probe game mechanics.. you've been warned :P
Some points to consider about drop rates:
The game has pretty low drop rates for most items, including Treasure Boxes (from instance drops) and chance to draw a skill CC from the Command Center, yup believe it or not there is a very very small chance to get a skill CC or better CC from all those common commander draws, also the "good stuff" from the lucky wheel has a particularly low drop (0.001 or less)
It helps to understand the half and double rule, simply put.. If you have a 10% chance to get an item, you also have 50% chance to get this drop in half or less ( 20 ), that is while you would expect …
Kongregate S01 Anonymous/BlazingSun vs MischievousMonks and Allies war.
Backstory:
Mischievos Monks had been the top corp for a long time, but when Anonymous sister corp took two of the Monks RBPs, MM struck. The server had been plunged into war.......
When Harbringer (ID:25) attacked the MM Lt, Qazzaq123 (ID:19) MM reacted quickly, with jjjuice11 (ID:1419) attacking the senior Anonymous Lt AvatarKeshunu (ID:24009). Anon and allies then defended, but MM re-inforced.
In the end, The battle was won by Anonymus and allies, but both sides suffered heavy losses.
The battle lasted over 48 hours, with over 100 players sending ships. Here are some of the results...
June 5th Update - 7th anniversary update
The Galaxy Online II team will be taking our servers offline for maintenance from 03:00am to 04:00am (Server Time: GMT-5) on June 5th.
This server maintenance will fix the bug that allowed players to deploy more than 1 stack of Flagships in the same fleet.
After the maintenance each player will receive
>>777 Vouchers
>>77 Raw Gemstones
>>7 Quadra Gems Chests as thanks for their support of IGG all
these years.
There will be a Showcase Your Favorite Commander event happening in the forum, players interested can check out the following link for more details: http://us.forum.igg.com/forum.php?mod=viewthread&tid=58700
During the server maintenance there will be a quiz on our Facebook Wall as well, players who participate and win will be receive 7 dif…
May 29th Server Maintenance - bug fixes and zone additions
The Galaxy Online II team will be taking our servers offline for maintenance from 00:00am to 01:00am (Server Time: GMT-5) on May 29th.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It is important that you are aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 600 Vouchers.
This server maintenance will also include the following content updates:
1. Fixed the bug that caused the Intrepid Nexus Flagship to not activate its …
Kirov introduction
It’s been a while since the Federation has unveiled a ship that emphasizes its destructive capabilities. With the introduction of various impressive flagships in recent months, the Kirov perfectly complements all other types of flagships and commanders with its array of offensive properties. Don’t let the appearance of the Kirov fool you. Its airship-like design may make it seem outdated in comparison to the other ships, but a closer look will reveal the true strength of this vessel.
Introduction to the Hull Stats Blitz – Increases all Damage by 10%. With this property, the Kirov leads the pack in terms of firepower.
- Exploitation – Deals 20% more damage when attacking from the side or back. The second property of the Kirov allows it to fulfill…
May 16th Server Maintenance-Balance updates
The Galaxy Online II team will be taking our servers offline for maintenance from 00:00 to 01:00 (Server Time: GMT-5) on May 16th.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It’s important that you’re aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 800 Vouchers.
This server maintenance will also include the following content updates:
1. You could previously implant Bionic Chips into Commanders by double-clicking Bio…
Introduction to Inter-Galactic League
Professor Elliot T. Reginald of the Military Research Department, while performing experiments in particle acceleration, made an accidental breakthrough discovery in the field of quantum physics. This discovery quickly changed the fate of the Galaxy forever... For the first time ever, inter-galactic travel had been unlocked. The Federation discovered, to its surprise, other galactic communities like our own, as well as the terrible revelation that whatever dark forces that has been directing and escalating the space pirates' attacks have been at work in other galaxies as well.
This discovery has led to a formation of an Inter-Galactic League - an arena where the best leaders in the universe exchange both brain and brawn. The growing darknes…
April 18 Maintenance - New Championship Blueprints
April 18th Server Maintenance
We will be taking our servers offline for maintenance from 00:00 to 01:00 (Server Time: GMT-5) on Apr 18th. This maintenance will include a content update that adds new module blueprints to the Champions' Mall.
We would like to take this opportunity to remind our players that all battles in instances will be stopped. No rewards will be given out for those instances. Humaroids will also be reset. Players still attacking Humaroids will have their fleets sent back immediately. It’s important that you’re aware of the time the servers will be closed for maintenance and planning your activities in preparation for this.
After the maintenance, each player will receive 600 Vouchers.
Content Update New blueprints will be ad…
April 11 Maintenance- Server Stability
April 11th Server Maintenance
We will be taking our servers offline for maintenance from 00:00am to 01:00am (Server Time: GMT-5) on Apr 11th. The main focus of this maintenance will be the server stability. During the maintenance, there will also be a detailed post on how Air Defense Module Interception Rates are calculated, so be sure to stay tuned on our Facebook Wall!
Each player will get 600 Vouchers after the maintenance is complete. We apologize for any incovenience this may cause and thank you for your continued support!
Source
March 28 Maintenance - Championship Fixes
We’ll be taking our servers offline for maintenance from 00:00 - 01:00 (Server Time: GMT-5) on March 28th. This maintenance will also include adjusting and improving the Galaxy Championships feature. Details as follows.
Each player will receive 600 Vouchers after the maintenance.
1. The registration window for Galaxy Championships Qualifiers will be extended and will start on each Friday at 20:00 instead. The registration window will be open from Friday, 20:00 to Saturday, 11:59. Times for the rest of the event will remain unchanged.
2. Each match will be represented as a planet in the match selection window.
3. Select Match button added. Click the button to view details of the participants on the Attackers (Red Team) and Defenders (Blue Team)…
March 21 Maintenance - Bug Fixes
Attention players,
Galaxy Online II will be brought down for maintenance at 01:00am -
04:00am, March 21st. This maintenance will fix the bug that occured
in the latest patch that caused several disconnection issues.
A portion of the players with League Rank 5 who paid 100 Mall Points to enter the Galaxy Championships Qualifiers will have their Mall Points returned to them.
As we look to improve your experience in the game by improving the connectivity of our servers, this maintenance will take longer than the usual scheduled maintenance.
After the maintenance is complete each player will receive
>>1000 Vouchers
>>Constellation Passes *2
We apologizes for any inconvenience this maintenance and the patch bugs may have caused and thank you for your …
March 13, 2013 -Championships Mall Goes Online!
March 13 Server Maintenance - Champions' Mall Goes Online!
We’ll be bringing down our servers for maintenance from 14:00am - 15:00 (Server Time: GMT+8) on March 13th. This maintenance will include the content update for the Champions' Mall.
Each player will receive the following after the maintenance>>500 vouchers
Champions' Mall is now accessible.
Changes to the requirements for registering for the Galaxy Championships Qualifiers Stage.
- The minimum of League Rank 6 has been lowered to 5 for free entry.
Added the limited Easter edition ship hull, The Exodus.
Added two new ship module blueprints for the Armstrong Radion Armor and the Aldrin Sparticle Cannon.
Added new Divine Commanders: Zero Hearts (Aileen+Bain), The Forsaken (Stani+Medusa)
…
Galaxy Championships and related maintenance (3/7/13)
- 1 Galaxy Championships &
Champions' Mall Introduction
- 1.1 Qualifiers Schedule
- 1.2 Finals Schedule
- 1.3 Championship Points
- 1.4 Champions' Mall (Coming Soon)
- 1.5 Champions' Mall
Preview
- 1.5.1 The first wave of products in the Mall:
- 2 Related Maintenance on March 7th
The Galaxy Championships are divided into 2 stages: Qualifiers and the Finals. Participants can send up to 6 fleets to compete in the tournament.
Up to 450 players can sign up for the Qualifiers. They will be divided into 15 Battlefields of 30 players each.
The two players with the highest Shootdowns on each Battlefield will progress to the Finals by earning a "Champion's Pass."
Up to 30 players will be able to enter the Finals, which take place in a single Battlefield. Only players with a Champion…
Server Merger (Philippines version) - S06 and S07
By March 8, 2013, S06 Bootes and S07 Centaurus both from the Philippine version will be merged and relaunched as S06 Bootes. They will be brought down at 2 PM (GMT+8) and will last approximately 2 hours.
Previously S06 Philippines was the host server on their merger with S01 India.
Source: https://www.facebook.com/GalaxyOnlinePh
S-01 Kongregate -- MischeviousMonks vs. BlazingSun
On 2-3-13, 1:05 PM Server Time, The leading corps of S-01 Ursa Major (Kongregate Servers) came into conflict.
Backstory:
The two most powerful corps, MischeivousMonks (MM) and BlazingSun (BS) broke a 5+ month alliance which was created at the birth of the server. Although this server is young compared to Facebook servers, it aged very quickly, due to IGG's ingame MP events and addition of new hulls.
MM then sent a total of 2,402,747 ships to surferguy433 (ID:654) breaking the alliance. MM's second in command, LynxB (ID:734) explained that it was because they were reaching the endgame and had no other worthy opponent on the server. They had planned this for weeks, and the strike was orginally supposed to happen on 2-1-13, but was called off be…
Server Merger-S12. Taurus and S21. Corvus
Commanders, the Developers of Galaxy Online II are pleased to announce an exciting server merger! With this merger, all players can interact with their friends from other servers in GO II. This means more FRIENDS, more FUN, and definitely much more ACTION! Do you have what it takes to beat the best players from the other servers? Let's find out!
In an effort to boost player interaction while restructuring the playing field, we will be merging 2 servers this week.
1. Servers S12.Taurus and S21.Corvus will be brought down at 01:00
(Server Time: GMT-5), Jan 31st and brought back online as
S12.Taurus.
2. The process will last approximately 1 hour. The exact completion
time will depend on the progress of the server merge. The servers
will be open…
Fornax launching
Galaxy Online II, Facebook's first space MMORTS, is proud to announce the launch of Fornax, our newest server, on Jan 24th, 2013 at 01:00 (Server Time: GMT-5). There will be a series of events to commemorate the official launch of Fornax with goodies galore and awesome adventures waiting! All players, newbies and veterans alike, are welcome to join us and embark on the most amazing galactic journey in Fornax, only in GO II!
Event 1: Newbie Gifts Giveaway It can be hard to expand your galactic empire for a new commander starting out in the vast universe of GO II. That's why we will be giving away gifts worth 650 Mall Points to newbies during the carnival period. Grab this opportunity now and join us in GO II. You may well be on your way to b…
PH SO6 Bootes War
Welcome to the War report of the recent clashes on PHSO6 Bootes
Peace
Peace was established between Ph top 4 corps (G.O.M. Drunkard, Noblesse, and Oraicion Sies) and Indian top 2 corps (Radix and Warhammer) on server merger in december. A Nap was established from the work done by Elegua (G.O.M.) to ensure the newcomers (indian server) were able to participate in upgrading to new weapons and hull, as the indian server had never recieved the humaroids patch.
Peace ensuided for a brief period, with a slight dispute between G.O.M.(Ph) and Warhammer (In). only small scuffles were seen.
War
On 20/01/13 14:00 GMT Radix Corp were attacked by Drunkard Corp, breaking the NAP since server merger between the above mentioned top 6 corps (Radix (In) Warhame…
January 8 Update
Source: [1]
We will be bringing ALL servers down for maintenance at 00:01am, Jan 8th (ServerTime: GMT-5). The upgrade is expected to last around 30 to 60 minutes and players will be unable to log in to the servers during that time. We apologize for any inconvenience caused. Servers will be opened once the Server Maintenance is complete.
Once maintenance is completed, each player will receive the Christmas bonus: >>1200 vouchers >>Quadra Accuracy Ruby-III *2
Content Update:
1. Adjusted Drop Rate for Ruins Charts in Constellation and Trial
Instances. In consideration of player feedback regarding the
reduced drop rate for the other reward items (such as Blueprints)
in Constellation and Trial Instances, the drop rate for Ruins Chart
will no…
12/18/12 Update- Major revisions and additions
Dec 18 Maintenance & Content Update – Novas Ark and Legendary
Krina Klaus Comes Online!
We will be bringing ALL servers down for maintenance at 00:01am,
Dec 18th (ServerTime: GMT-5). The upgrade is expected to last
around 30 to 60 minutes and players will be unable to log in to the
servers during that time. We apologize for any inconvenience
caused. Servers will be opened once the Server Maintenance is
complete.
Once maintenance is completed, each player will receive:
>> 60 0 Vouchers
>> Quadra Electron Emerald-I *3
Content Update:
>>Part 1
All Aboard the Novas Ark!
The space pirates have escalated their attacks on the frontiers of
the Federation and becoming more coordinated in their assault.
Almost as if there is a mastermind planning and dire…
Space Raiders Update (12/11/12)
Dec 11 Maintenance & Content Update – Comes Online!
We will be bringing ALL servers down for maintenance at 01:00, Dec
11th (ServerTime: GMT-5). The upgrade is expected to last around 40
to 70 minutes and players will be unable to log in to the servers
during that time. We apologize for any inconvenience caused.
Servers will be opened once the Server Maintenance is complete.
Meanwhile, Facebook’s recent games policy changes have led to
disconnection issues f or some of our players in the game. To
rectify this, we have contacted Facebook and will try our best to
resolve the issue in the shortest time possible. We sincerely
apologize for the disruption in services for affected players
during this period of time and seek your understanding. T…
Version mergers - S01 PH-S01 MY; S01 IN-S06 PH
This occurred days ago although the page repeatedly failed to load so I was unable to edit.
Servers Merger Across Different Versions
Attention Commanders: Due to overwhelming feedback from our
players, the Galaxy Online-II team has decided to merge servers
from different versions together for a more exhilarating
experience! Here 's your chance to befriend more people from the
region, PK with the best from other servers, and get even more
action round-the-clock!
Merger Duration: 28 November 15:00 to 18:00 (GMT+8)
Merger Details: S.01 from Ursa Major in MY Version will be merged with S.01 from Ursa Major in Philippine Version. S.01 Ursa Major in India Version will be merged with S.06 Bootes from Philippine Version.
The final resul…
S01 US - Battle at Lucifer
This battle has been erupting for 1 week now as SF and allies get trapped in the South and West portals by the tanks of the defenders. There might be around 6,500-10,000 fleets total stationed at the war. Didn't post this early due to some wiki problems some time ago.
Server merger - S01 and S09
Source: http://forum.sns.igg.com/viewtopic.php?f=24&t=49833
Good news, Commanders! The Developers of Galaxy Online II are pleased to announce an exciting new feature – server merger! With this merger, all players can interact with their friends from other servers in GO II. This means more FRIENDS, more FUN, and definitely much more ACTION! Do you have what it takes to beat the best players from the other servers? Let's find out!
In an effort to boost player interaction while restructuring the
playing field, we will be merging 2 servers this week.
1. Servers S01.Ursa Major and
S09.Hydra will be brought down at 02:00 (Server Time:
GMT-5), Nov 8th and brought back online as S01.Ursa Major.
2. The process will last approximately 1 hour. The exact co…
System-wide Maintenance (Sept. 20)
Maintenance & Previewing the Gem Merging Revamp
We will be bringing down all servers on September 20th, 2012 at 02:00 (Server Time: GMT-5) to perform a scheduled maintenance. The maintenance is expected to take 30 to 60 minutes.
Once maintenance is completed, each player will receive: >> 500 Vouchers >> 1-Star Skill Commander Card *2
1. Resolved a bug reported by players that is affecting Resource Bonus Planets. Corps leaders will not be able to invite players who have fleets in reinforcement, instance or in transition, into the Corps
. 2. Increased the drop rate of Blueprints for certain Constellation Instances
. 3. Increased the rate of drawing a Legendary or Divine Commander Card when using the "Draw Commander Card" feature.
We have recei…