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Powered Pulce cannon module - Guide

User blog

Hi.

I was think that theese guide can be usefull for players.

How work PPC (Powered Pulce Cannon)

Powered_Pulse_Cannon_icon.png

I think it must work like theese:

Attack ships 1000 Pcs with 10x Streamlner III and 1000 Is effective stack.

Streamliner III have that 75% can be intercepted.

Hit rate for example is 60%

It means that 25% of attack goes directly and can not be intercepted. 75% will be intercepded by PPC.

Hit rate is 60 % mean that Only 60% of all attack goes on ship after interception.

Defence fleet have 1000 ships with 1PPC and effective stack is 1000

1000 PPC will intercept 55% (PPC lvl3 can itercept 55%)

1000*55%=550 Attacks will be intercepted, but 25% can not be intercepted, means 550-25% (550-137,5) = 412,5 attacks will be stoped. 10000-412,5 = 9587,5 attack will after intercept and goes on target.

And Hit rate was 60% means that 40% will go in space.. 9585,5 - 40% = 5752,5 rockets attack target.

3 PPC means (550*3) - 25% = 1237,5 attacks will stoped. 10000-1237,5 = 8762,5 atacks goes after intercept and ETC.

1 hit of Streamliner III do 45-64 dmg. 10 000 hits = 450 000-640 000 min-max dmg. 1 PPC on 1000 ships negates 18 562,5 - 26 400 min - max dmg.

1 EOS III negates 70 Dmg. 1000 ships with 1 EOS negate 70 000 of Dmg.

1 hit of Fox-Tail III do 1522-2064 dmg. 10 000 hits = 15 220 000 - 20 640 000 min-max dmg.1PPC on 1000 ships will negate 627 825 - 851 400 min-max dmg.

In The end we see that On high power weapons PPC is better than EOS, In low power weapons EOS is better.

P.S And no need to forget about Since researchs and Ship abilities.

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