Space Citadel | |
---|---|
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Class: |
|
Sources: |
|
Dmg Type: |
|
6-10 (6-15 after research) | |
3 (2 after research) | |
Intercept: |
70% |
Level |
I
II
III
|
Pre-Reqs: |
Space Citadel-I
Space Citadel-II
|
Upgrade: |
|
923-1286
1033-1423
1171-1588
| |
60
64
68
| |
Dmg/Vol: |
18.408
19.188
20.287
|
0.980
1.070
1.300
| |
3.0
3.3
3.6
| |
Module Cost: |
Space Citadel is a Ship-Based Weapon. Ship-based weapons have the longest range and damage per attack of all weapon types, but also have the longest cooldown, the highest He3 consumption, and are the only weapon type other than planetary that gains no scattering damage from research. With their long range, they can often outmaneuver enemies if used on a sufficiently fast ship.
- Ship-Based Weapon overview
- Shooting Range: 6-10 (6-15 after research)
- Cooldown: 3-4 (2-3 after research) (varies by weapon)
- Damage per attack: High
- He3 Consumption: High
- Damage Type: Heat/Kinetic/Explosive/Magnetic
- Can be Intercepted