Dire Brand | |
---|---|
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Class: |
|
Sources: |
|
Dmg Type: |
|
1-2 (1-4 after research) | |
0 | |
Intercept: |
N/A |
Level |
I
II
III
|
Pre-Reqs: |
Dire Brand-I
Dire Brand-II
|
Upgrade: |
|
537-650
601-732
690-835
| |
40
42
44
| |
Dmg/Vol: |
14.838
15.869
17.33
|
0.57
0.60
0.63
| |
10.7
11
11.3
| |
Module Cost: |
Dire Brand is a Ballistic Weapon. Ballistic weapons possess a short range and low damage potential per attack, but also no cooldown and consume little He3. They can eventually be upgraded to do scattering damage, hitting all ships in the same horizontal row as the targeted ship stack. Higher level research grants bonus damage based on closeness to the target, granting up to 220% bonus damage when attacking from 1 square away.
Ballistic Weapon overview
- Shooting Range: 1 - 2 (Maximum of 1-4 after research.)
- Cooldown: 0
- Damage per attack: Low
- He3 Consumption: Low
- Damage Type: Heat/Kinetic
- Scattering Damage (researched): Ships in the same
row as the target will suffer up to 50% of the attack's damage, depending on research level.
- Cannot be Intercepted