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Force Majoris
Force Majoris icon.png
 

Class:           

Directional Weapon

Sources:

Aries Constellation, Champions' Mall


Champion Point Icon.png 8,298

Dmg Type:

Heat

Range icon.gif Range:

2-5 (2-6 after research)

Packing Rounds icon.gif CD:

1

Intercept:

N/A

Level

I
II
III

Pre-Reqs:

Force Majoris-I
Force Majoris-II

Upgrade:

 
GoldResourceIcon.gif 233.2m

Build time icon.gif 194:08:08

GoldResourceIcon.gif 315.6m

Build time icon.gif 400:41:09

Attack icon.gif Dmg:

589-667
666-753
750-848

Installation Slots icon.gif Vol:

36
38
40

Dmg/Vol:

17.444
18.671
19.975

He3ResourceIcon.gif Use:

0.36
0.38
0.43

Steering:

11.7
12.0
12.2

Module Cost:

MetalResourceIcon.gif 121
He3ResourceIcon.gif 110
GoldResourceIcon.gif 81
MetalResourceIcon.gif 134
He3ResourceIcon.gif 121
GoldResourceIcon.gif 90
MetalResourceIcon.gif 149
He3ResourceIcon.gif 136
GoldResourceIcon.gif 103

Force Majoris is Directional Weapon. Directional weapons are good mid ranged weapons with mid damage and low He3 usage. They can eventually be upgraded to do piercing damage, hitting all ships in the same vertical row as the targeted ship stack.

  • Shooting Range: 2 - 5 (2 - 6 with research)
  • Cooldown: 1
  • Damage per attack: Mid
  • He3 Consumption: Low
  • Damage Type: Magnetic/Heat
  • Piercing Damage (researched): Ships in the same vertical row as the target will suffer up to 40% of the attack's damage, depending on research level.
  • Dynamic Impairment (researched): Ignores up to 25% of the target's defense and grants up to 20% chance to reduce the target's movement up to 3 for 1 round.
  • Cannot be Intercepted
Attack Module
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