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Avalanche
Avalanche icon.png
 

Class:           

Directional Weapon

Sources:

Scenario 50

Dmg Type:

Magnetic

Range icon.gif Range:

2-5 (2-6 after research)

Packing Rounds icon.gif CD:

1

Intercept:

N/A

Level

I
II
III

Pre-Reqs:

Avalanche-I
Avalanche-II

Upgrade:

 
GoldResourceIcon.gif 21.3m

Build time icon.gif 73:05:33

GoldResourceIcon.gif 30.7m

Build time icon.gif 150:51:45

Attack icon.gif Dmg:

466-522
505-566
551-617

Installation Slots icon.gif Vol:

51
55
58

Dmg/Vol:

9.686
9.736
10.069

He3ResourceIcon.gif Use:

0.24
0.25
0.27

Steering:

8.5
8.8
9.1

Module Cost:

MetalResourceIcon.gif 50
He3ResourceIcon.gif 41
GoldResourceIcon.gif 31
MetalResourceIcon.gif 55
He3ResourceIcon.gif 45
GoldResourceIcon.gif 34
MetalResourceIcon.gif 63
He3ResourceIcon.gif 52
GoldResourceIcon.gif 40

Avalanche is Directional Weapon. Directional weapons are good mid ranged weapons with mid damage and low He3 usage. They can eventually be upgraded to do piercing damage, hitting all ships in the same vertical row as the targeted ship stack.

  • Shooting Range: 2 - 5 (2 - 6 with research)
  • Cooldown: 1
  • Damage per attack: Mid
  • He3 Consumption: Low
  • Damage Type: Magnetic/Heat
  • Piercing Damage (researched): Ships in the same vertical row as the target will suffer up to 40% of the attack's damage, depending on research level.
  • Dynamic Impairment (researched): Ignores up to 25% of the target's defense and grants up to 20% chance to reduce the target's movement up to 3 for 1 round.
  • Cannot be Intercepted
Attack Module
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