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Valentine Victory
Valentine Victory.png
Valentine Victory

Hull Category

Armor

Light

Sources

  21888 Champion Point Icon.png

Research

I
II
III

 

Pre-Req

Valentine Victory-I
Valentine Victory-II

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0
242,568,351
372,527,124

Build time icon.gif

00:00:00
521:46:48
720:50:00

Installation Slots icon.gif

400
480
580

Shields icon.gif

2082
2370
2691

Structure icon.gif

5892
6155
6440

Storage icon.gif

140
160
200

Movement icon.gif

3
4
5

Orange Negator Chip.jpg

15%
25%
40%

Stability Mastery icon.png

2.5
3.7
4.9

Reflective Plating icon.png

0
0
0

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6.6
7.9
9.2

Daedalus Control System icon.png

7.2
8.1
9.0

Transit Time icon.gif

00:00:45
00:00:40
00:00:35

 

Build Costs

Build time icon.gif

00:02:11
00:02:14
00:02:19

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2264
2391
2598

He3ResourceIcon.gif

2221
2458
2688

GoldResourceIcon.gif

2541
2645
2851

About Valentine Victory

Valentine Victory is a newly released (13Feb2014) ship with a Light Armor hull. It is the latest in the Independence of Glory line of Cruisers. This class features Light Armor but has lower total volume than other Cruisers. While inherently a tough design, the Light Armor of this ship class makes it vulnerable to special hulls with high damage to light armor, such as the Black Hole, Dessicator Notus, Tisiphone, and the like. As well as, fleets led by the Kazati flagship.

Update - 04.28.2014 - Valentine Victory Base Effective Stack has increased from 900 to 1,100. It is now confirmed as a Federation Flagship.

This suggests that it is a cruiser flagship, and should get exactly the same treatment as the Indy/mk2 before it in terms of effective stack.

Special Ability

  • Tachyon Pulse - Increases the damage negation of armor modules by a 15/25/40.
  • Blitz - Increases all damage output by 15%/25%/40%.
  • Acceleration - Increases movement by 3/4/5.

Design Notes

  • Baseline structure at level III yields 6,440 struct units of Light Armor. This translates into over 64,400 units of normal armor, with no weaknesses (all elements at 100%). Add Gravity Maint Facility (+1,000) and Copernicus Gyroscope (+3,000), for a total of +4,000 light armor (or 40,000 normal equivalent), and you have a normal effective struct of 100,400 units. This is the highest effective struct rating of any hull currently available.
  • Additional defense, at level III, is Tachyon Pulse with a +40% Negation of attacking energy on all mounted armor modules. Precisely, this only effects mounted armor modules. If there are no mounted armor modules installed then there will be no effective benefit. On the other hand, this bonus will effect each armor module individually. For example, Armstrong Radion Armor III will be improved by 40%, from -90 to -126, per installed module.
  • Offensive or attack modules, at level III, will gain 40% increase in installed attacking power (baseline attack value * 1.4). Unfortunately, all Blitz bonuses fail to show on the statistics displays, only baseline attack values are shown, and one actually has to add them in while reading them.

Applications

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