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Black Hole
Black Hole-III icon.png
Black Hole

Hull Category

Armor

Chrome

Sources

Pisces Const

Research

I
II
III

 

Pre-Req

Black Hole-I
Black Hole-II

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0
45,000,000
60,000,000

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00:00:00
228:08:53
304:41:52

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730
780
850

Shields icon.gif

10
20
30

Structure icon.gif

8000
10000
12000

Storage icon.gif

120
130
140

Movement icon.gif

2
2
2

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0
0
0

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4.5
5
5.5

Reflective Plating icon.png

0
0
0

Dodge icon.gif

3
3.5
4

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13.5
14
14.5

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00:00:50
00:00:40
00:00:30

 

Build Costs

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232
261
314

He3ResourceIcon.gif

381
424
487

GoldResourceIcon.gif

218
247
297

The Black Hole is a Battleship Flagship. The Black Hole features a 150%-300% attack bonus against targets with Light Armor. The Black Hole is therefore the most effective hull versus targets with Light Armor, amongst the non-Tesla ships. Light Armor reduces damage taken by 90%. So a 300% damage bonus against it implies an effective damage reduction of 60%.

Black Hole Stats

On its own, the Black Hole is a decent Battleship, its only drawback is that it's short on shields. Adding a few extra shields deals with the issue. It does have a decent struct rating (8000-12000). Still, other hull choices may be preferable for the role of tanks.

The Black Hole is a Chrome Flagship with high Durability, Stability and Defense, as well as the already mentioned bonus damage dealt to Light Armor ships, which for the time being, is limited to the Independence, Independence Mk2, Valentine Victory, and orbital defense buildings. It's base effective stack size is 1000 (900 with +100 flagship bonus).

The following table is a list of all Black Holes, their base attributes and their base cost per module installed on ships. For a comprehensive list of ALL ships and their stats go to the Composite Ship Table. Certain types of research can enhance their shields and structure.

Ship Name Ship Icon Armor Shields icon.gif

Shields

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Structure

Installation Slots icon.gif Installation Slots Storage icon.gif Store: Movement icon.gif

Mov.

Stability Agility Defense Build time icon.gif

Build Time

Transit Time icon.gif Transmit Time MetalResourceIcon.gif

Metal Cost

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He3 Cost

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Gold Cost

Black Hole-I Black Hole-I icon.png Chrome 10 8000 730 120 2 6.9 3.4 16.2 00:00:45 00:00:50 232 381 218
Black Hole-II Black Hole-II icon.png Chrome 20 10000 780 130 2 7.7 4.0 16.8 00:00:51 00:00:40 261 424 247
Black Hole-III Black Hole-III icon.png Chrome 30 12000 850 140 2 8.5 4.6 17.4 00:01:00 00:00:30 314 487 297

Applications

  1. Core ships - They make very satisfying Core ships and can be built to 4000 shilds with no problem while still having capacity for a decent amount of weapons modules (4*Wipeout missiles).
  2. Glass Cannons - Excellent Glass Cannon (10*Wipeout) as long as you equip at least 1500 shields to counter scatter and penetration attacks.
  3. Tail Gunners - This may be problematic (5*Wipeout missiles), research ongoing.
  4. Tanks - This is on-going research. I have a BH Tank design right now, with 6700 shields, currently undergoing testing.

Black Hole Tanks

The problem with Blackholes as Tanks is that they start off deficient in shields. By the time you have made up for that deficiency with Shield Modules then there is no more effective room for weapons (of which you need at least 1. see: Tank).

That's not too bad if all you want is a Meatshield But you give up one firing stack for each stack of  Meatshields in your fleet. (Note: Tank != Meatshield)

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