Quickly pinpoints an enemy's weak spot. Adds +3% to +10% to critical hit chance, also adds +1.0 to steering. (Steering power increases attack damage. Only 1 piece of equipment of this type may be equipped at a time.) This module is good for extra steering power for weapons that lack in steering such asMissile Weapons and Ship-Based Weapons.
Auto Target System Attributes
Module Name | Max # of Modules | ![]() |
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Auto Target System-I | ![]() |
1 | 18 | 0 | 52 | 31 | 33 |
Auto Target System-II | ![]() |
1 | 19 | 0 | 56 | 34 | 36 |
Auto Target System-III | ![]() |
1 | 20 | 0 | 62 | 39 | 42 |
Auto Target System Benefits
- Steering - Increases attack damage.
Module Name | Steering | Critical Hit Chance | |
---|---|---|---|
Auto Target System-I | ![]() |
+1.0 | +3% |
Auto Target System-II | ![]() |
+1.0 | +6% |
Auto Target System-III | ![]() |
+1.0 | +10% |
Blueprint Information
Module Blueprint Name | Source | Honor Points | Prerequisites to use | |
---|---|---|---|---|
Auto Target System | ![]() |
Instance 26, Web Mall |
 4,056 ![]() |
research ECM Booster-II |
Auxiliary Module | |
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Electronic Modules |
Agility Booster  · Infrared Scanner  · ECM Booster  · Auto Target System  · Time Dilation Module  · Armstrong Core  · Artemis  · Infrared Seeker  · Anti-Matter Booster  · Lockdown |
Storage Modules |
Station Warehouse  · Nano Station Warehouse  · Drexler Nano Cells |
Transmission Modules |
Super Transmission Engine  · Team Combat Engine  · Anti-matter Engine  · Eos Phase Shift Engine  · Wheeler Engine  · Vapor Engine |