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CAUTION!
In humaroid battlesĀ you do lose ships!, unlike other instances, Constellation etc.
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Notes: Some say its better to skip this one and go for 4, because there are losses from reflection.

Totals: 8 Fleets, 900 Stacks = 64800 Ships

Flagship = Grim Reaper


Fleets: 2x The Guardians-9 - Black/Blue Flagship

CC: 4* Fatal Furies - Min Range, Closest

Ships & Weapons: Mall 6 Encratos / Tenho Dimensional Bomb


Fleets: 2x The Guardians-10 - Black/Blue Flagship

CC: 4* Fatal Furies - Min Range, Closest

Ships & Weapons: Mall 6 Cerberus / Positron Bomb


Fleets: 2x The Guardians-11 - Blue Flagship

CC: 4* Fatal Furies - Max Range, Max Attack

Ships & Weapons: Mall 6 Polymesus / Hellfire Missile Pod


Fleets: 2x The Guardians-12 - Blue Flagship

CC: 4* Fatal Furies - Max Range, Max Durability

Ships & Weapons: Mall 6 Encratos / Guardian


Tips on How to Beat:

CAUTION!
The following information is not verified, it may be partially or completely incorrect.


Information
General Advice for all the Humaroid planets is, do not attempt them until you can clear Constellations of an equivalent level. Ā Until you can clear a Constellation, most players advise you do not attempt them. In Constellations you do not lose ships, so it's best to perfect your art there first.


  • The people below me are crazy lol. 4* DFA with around 600 dodge stat does this without losses every time. 3k stacked polymesus 3 with 5 tenhos in them, 7eos, 2ea, and a cente stack of cybras with 6tenho, does it in about 20 rounds, 0 losses every time. (Server 29. Eridanus - Taron)
  • Two 27k nihelbet with max agility/ballistics/+700 dodge stat (Preferably Death from above and Indomitable duo) commander can finish this . 0-100 lose depend on procs
  • Go with 2 fleets of indies with DPS in the middle (might be overkill with conqueror). Indies should have 7 EA and 3 EOS, leaving space for 2 flamer. With two average comms, a few defensive chipsets, there shouldn't be any loss.
  • 8 fleets of Independence 3 (5 eos,2 Sheild Regen,3 Azreal + other agility modules) Stack 1500 all around with 10 Conquistador tanks in middle (works for normal Skill Commanders) minimum losses 1k-3k (may be alot although its not exactly hard to rebuild 3k indes)
  • Standard Ri8 fleets...Indy with 2 EA, 7 Eos, and weapon of choice. Any high dodge comm and you'll take anywhere from 0 - 1000 losses depending on your chips, gems, fleet settings, procs, etc. FULL stacks, and GForce in the middle. If you add 1 EA or EOS you'll do even better, but dont unless you have strong wepaons. Anyone who farms Ri8 likely has a few hundred thousand of these ships, so having to replace a few hundred a day is nothing. (To the poster above me...thats just crazy...why would you do something like that??)
  • Level 3 huma can be done with 4* DFA with 120 dodge, but with 1200 total stats. So what really matters is the total sum of the 4 stats (this will prevent FF from activating its effect). I used 21k Independence ships with 6 EOS, 1 EA, and 3 Judgement, 3k Nihelbets placed in the back row center stack (that pirates do not even touch), and 1 Conquistador ship in the center. I get 0 losses every time.
  • I do it with my 5* DFA with 380 dodge, with 1310 total stats. I use 24k of Hamdars 3Ā  with 8 EOS, 4 Bloodymary, 7 moviment and 3k of Conquis IV with 6 Ares in the center. I get 0 losses allways.
  • I do it with a 1* DFA with 990 total stats and 428 dodge, I use ExodusIII and Zefram X with some chips. (NO LOSS) finish in 5 minutes

Humaroid Levels

Humaroids
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Humaroid Level 2 Humaroid Level 4
Humaroid-Battles
Humaroid Level 1 Ā Ā· Humaroid Level 2 Ā Ā· Humaroid Level 3 Ā Ā· Humaroid Level 4 Ā Ā· Humaroid Level 5 Ā Ā· Humaroid Level 6 Ā Ā· Humaroid Level 7 Ā Ā· Humaroid Level 8 Ā Ā· Humaroid Level 9 Ā Ā· Humaroid Level 10Ā Ā· Humaroid Level 11 Ā Ā· Humaroid Level 12 Ā Ā· Humaroid Level 13 Ā Ā· Humaroid Level 14 Ā Ā· Humaroid Level 15
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