Structure Module Attributes
The following table is a list of all Structure Modules, their base attributes and the base cost per module installed on ships.
| Module Name | Max # of Modules | Volume | He3 Use | Metal Cost | He3 Cost | Gold Cost | |
|---|---|---|---|---|---|---|---|
| Atomic Framework | |
18 | 1 | 0 | 2 | 3 | 1 |
| Ship Reinforcement Facility-I | |
No Max | 18 | 0 | 7 | 12 | 9 |
| Ship Reinforcement Facility-II | |
No Max | 19 | 0 | 10 | 16 | 12 |
| Ship Reinforcement Facility-III | |
No Max | 20 | 0 | 16 | 21 | 18 |
| Gravity Maint. Facility-I | |
1 | 18 | 0 | 11 | 16 | 13 |
| Gravity Maint. Facility-II | |
1 | 19 | 0 | 12 | 18 | 14 |
| Gravity Maint. Facility-III | |
1 | 20 | 0 | 16 | 21 | 18 |
| Hull Maintenance Mechanic-I | |
No Max | 18 | 0.05 | 12 | 18 | 14 |
| Hull Maintenance Mechanic-II | |
No Max | 18 | 0.06 | 14 | 20 | 16 |
| Hull Maintenance Mechanic-III | |
No Max | 18 | 0.08 | 17 | 23 | 20 |
| Quick Reaction Armor-I | |
1 | 36 | 0 | 18 | 24 | 20 |
| Quick Reaction Armor-II | |
1 | 40 | 0 | 19 | 26 | 22 |
| Quick Reaction Armor-III | |
1 | 44 | 0 | 23 | 30 | 26 |
| Reflective Plating-I | |
1 | 18 | 0 | 20 | 26 | 22 |
| Reflective Plating-II | |
1 | 20 | 0 | 22 | 29 | 24 |
| Reflective Plating-III | |
1 | 22 | 0 | 26 | 33 | 28 |
| Energy Armor-I | |
No Max | 19 | 0.24 | 22 | 29 | 25 |
| Energy Armor-II | |
No Max | 21 | 0.36 | 24 | 31 | 27 |
| Energy Armor-III | |
No Max | 23 | 0.48 | 28 | 36 | 31 |
| Daedalus Control System-I | |
1 | 36 | 0.08 | 24 | 32 | 27 |
| Daedalus Control System-II | |
1 | 40 | 0.06 | 26 | 24 | 30 |
| Daedalus Control System-III | |
1 | 44 | 0.05 | 31 | 39 | 34 |
| Armstrong Radion Armor-I | |
No Max | 19 | 0.24 | 44 | 58 | 50 |
| Armstrong Radion Armor-II | |
No Max | 21 | 0.36 | 48 | 52 | 54 |
| Armstrong Radion Armor-III | |
No Max | 23 | 0.48 | 56 | 72 | 62 |
| Copernicus Gyroscope-I | |
1 | 18 | 0 | 13 | 19 | 16 |
| Copernicus Gyroscope-II | |
1 | 19 | 0 | 14 | 22 | 17 |
| Copernicus Gyroscope-III | |
1 | 20 | 0 | 19 | 25 | 22 |
| "Icarus" Control System-I | |
1 | 10 | 0.05 | 29 | 38 | 32 |
| "Icarus" Control System-II | |
1 | 11 | 0.05 | 31 | 41 | 36 |
| "Icarus" Control System-III | |
1 | 12 | 0.05 | 37 | 47 | 41 |
| Drexler Ratchet-I | |
No Max | 16 | 0.06 | 14 | 22 | 17 |
| Drexler Ratchet-II | |
No Max | 17 | 0.08 | 17 | 24 | 19 |
| Drexler Ratchet-III | |
No Max | 18 | 0.1 | 20 | 28 | 24 |
| Tensor Armor-I | |
No Max | 19 | 0.24 | 83 | 110 | 95 |
| Tensor Armor-II | |
No Max | 21 | 0.36 | 91 | 117 | 102 |
| Tensor Armor-III | |
No Max | 23 | 0.48 | 106 | 136 | 117 |
Structure Module Benefits
The following table is a list of all Structure Modules, their cooldown time (CD) (if applicable) and their defensive benefits:
| Module Name | CD | Structure Increase | Add Overall Def | Add Ship Stability | Damage Reduced | Reflected Damage | |
|---|---|---|---|---|---|---|---|
| Atomic Framework | |
0 | +10 | ||||
| Ship Reinforcement Facility-I | |
0 | +210 | +0.1* | |||
| Ship Reinforcement Facility-II | |
0 | +240 | +0.2* | |||
| Ship Reinforcement Facility-III | |
0 | +280 | +0.3* | |||
| Gravity Maint. Facility-I | |
0 | +500 | +0.4* | +20% | ||
| Gravity Maint. Facility-II | |
0 | +700 | +0.7* | +35% | ||
| Gravity Maint. Facility-III | |
0 | +1,000 | +1.0* | +50% | ||
| Hull Maintenance Mechanic-I | |
0 | +30 (per round) | +0.1* | |||
| Hull Maintenance Mechanic-II | |
0 | +50 (per round) | +0.1* | |||
| Hull Maintenance Mechanic-III | |
0 | +80 (per round) | +0.1* | |||
| Quick Reaction Armor-I | |
5 | -30% (when normal armor fails) * | ||||
| Quick Reaction Armor-II | |
4 | -40% (when normal armor fails) * | ||||
| Quick Reaction Armor-III | |
3 | -50% (when normal armor fails) * | ||||
| Reflective Plating-I | |
Once* | 20% | ||||
| Reflective Plating-II | |
Once* | 30% | ||||
| Reflective Plating-III | |
Once* | 40% | ||||
| Energy Armor-I | |
0 | +15% | -20 points (after shields are gone)* | |||
| Energy Armor-II | |
0 | +17% | -30 points (after shields are gone)* | |||
| Energy Armor-III | |
0 | +20% | -45 points (after shields are gone)* | |||
| Daedalus Control System-I | |
+1.0* | +100%* | -5%* | |||
| Daedalus Control System-II | |
+1.5* | +150%* | -12%* | |||
| Daedalus Control System-III | |
+2.0* | +200%* | -20%* | |||
| Armstrong Radion Armor-I | |
0 | +0.1* | +15%* | -40 | ||
| Armstrong Radion Armor-II | |
0 | +0.3* | +20%* | -60 | ||
| Armstrong Radion Armor-III | |
0 | +0.5* | +25%* | -90 | ||
| Copernicus Gyroscope-I | |
1,200 | +1.0* | +50%* | |||
| Copernicus Gyroscope-II | |
2,000 | +1.5* | +80%* | |||
| Copernicus Gyroscope-III | |
3,000 | +2.0* | +120%* | |||
| "Icarus" Control System-I | |
+0.5* | +50%* | -3%* | |||
| "Icarus" Control System-II | |
+1.0* | +100%* | -4%* | |||
| "Icarus" Control System-III | |
+1.5* | +150%* | -5%* | |||
| Drexler Ratchet-I | |
0 | +90 (per round) | +0.1* | |||
| Drexler Ratchet-II | |
0 | +180 (per round) | +0.2* | |||
| Drexler Ratchet-III | |
0 | +270 (per round) | +0.3* | |||
| Tensor Armor Armor-I | |
0 | +0.2* | +20%* | -74 | ||
| Tensor Armor Armor-II | |
0 | +0.4* | +25%* | -111 | ||
| Tensor Armor Armor-III | |
0 | +0.7* | +30%* | -170 |
* These values are increased with improvements in Ship Defense Science.
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Blueprint Upgrade Information
The following table is a list of all Structure Modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.
| Weapon Name | Cost II | Cost III | Upgrade Time II | Upgrade Time III | |
|---|---|---|---|---|---|
| Ship Reinforcement Facility | |
|
|
01:08:48 | 02:22:00 |
| Gravity Maint. Facility | |
|
|
09:10:21 | 18:55:55 |
| Hull Maint Mechanic | |
|
|
04:17:58 | 08:52:28 |
| Quick Reaction Armor | |
|
|
17:46:17 | 36:40:49 |
| Reflective Plating | |
|
|
17:11:53 | 35:29:50 |
| Energy Armor | |
|
|
18:20:41 | 37:51:49 |
| Daedalus Control System | |
|
|
25:47:50 | 53:14:44 |
| Armstrong Radion Armor | |
|
|
80:19:32 | 154:31:40 |
| Copernicus Gyroscope | |
|
|
80:19:32 | 154:31:40 |
| "Icarus" Control System | |
|
|
80:19:32 | 154:31:40 |
| Drexler Ratchet | |
|
|
80:19:32 | 154:31:40 |
| Tensor Armor | |
|
|
103:30:47 | 266:37:00 |
Blueprint Information
The following table is a list of all Structure Modules, their blueprint location, and their requirements for initial use.
| Module Blueprint Name | Source | Required Points | Prerequisites to use | |
|---|---|---|---|---|
| Atomic Framework | |
Instance 2 | N/A | |
| Ship Reinforcement Facility | |
Start With | N/A | |
| Gravity Maint Facility | |
Instance 2 | N/A | |
| Hull Maintenance Mechanic | |
Instance 14 | N/A | Research Ship Reinforcement Facility-I |
| Quick Reaction Armor | |
Instance 23 | Â 3,174 |
Research Gravity Maint Facility-III |
| Reflective Plating | |
Instance 20 | Â 2,400 |
Research Gravity Maint Facility-III |
| Energy Armor | |
Instance 23 | Â 3,174 |
Research Gravity Maint Facility-II |
| Daedalus Control System | |
Instance 29 | Â 6,534 |
Research Quick Reaction Armor-II & Reflective Plating-II |
| Armstrong Radion Armor | |
Events | N/A | Research Daedalus Control System-III |
| Copernicus Gyroscope | |
Champion's Mall | Â 5,598 |
Research Deadalus Control System-III |
| "Icarus" Control System | |
Events | N/A | Research Daedalus Control System-III |
| Drexler Ratchet | |
Champion's Mall | Â 4,598 |
Research Deadalus Control System-III |
| Tensor Armor | |
Aries.A04 | N/A | Research Daedalus Control System-III and Armstrong Radion Armor III |
| Ship Design | ||||||||
|---|---|---|---|---|---|---|---|---|
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