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Ship-based Science

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Ship-Based Sciences will increase the firepower of Ship-Based Weapons, increasing the hit rates, lowering the intercept rates, lowering the He3 cost, and much more.





Fighter Weapons Theory

Fighter Weapons Theory icon.png
This is the initial research of the Ship-Based Science. This research increases the base damage of Fighter-based weapons. There are no previous requirements to research this tech as this is the initial technology of the Ship-Based Science Tech tree.
Level Description Cost* Time in HH:MM:SS*
1 Increase damage of Fighter-based weapons 3% GoldResourceIcon.gif  541 00:01:57
2 Increase damage of Fighter-based weapons 6% GoldResourceIcon.gif  628 00:02:38
3 Increase damage of Fighter-based weapons 9% GoldResourceIcon.gif  959 00:06:08
4 Increase damage of Fighter-based weapons 12% GoldResourceIcon.gif  1,467 00:14:21
5 Increase damage of Fighter-based weapons 15% GoldResourceIcon.gif  2,244 00:33:35
6 Increase damage of Fighter-based weapons 18% GoldResourceIcon.gif  3,434 01:18:37
7 Increase damage of Fighter-based weapons 21% GoldResourceIcon.gif  5,253 03:03:59
8 Increase damage of Fighter-based weapons 24% GoldResourceIcon.gif  8,036 07:10:34
9 Increase damage of Fighter-based weapons 27% GoldResourceIcon.gif  12,294 16:47:41
10 Increase damage of Fighter-based weapons 30% GoldResourceIcon.gif  18,808 39:18:21
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Reconnaissance

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Increase steering power of Fighter-based weapons.

Requirements: Fighter Weapons Theory Level 3

Level Description Cost* Time in HH:MM:SS*
1 Increase steering power of Fighter-based weapons by 10% GoldResourceIcon.gif  11,603 00:56:06
2 Increase steering power of Fighter-based weapons by 20% GoldResourceIcon.gif  13,434 01:15:12


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fuel Optimization

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Reduce the He3 cost of Fighter-based weapons.

Requirements: Fighter Weapons Theory Level 6, Reconnaissance Level 1

Level Description Cost* Time in HH:MM:SS*
1 Reduce the He3 cost of Fighter-based weapons by 1% GoldResourceIcon.gif  22,724 00:42:30
2 Reduce the He3 cost of Fighter-based weapons by 2% GoldResourceIcon.gif  26,309 00:56:58
3 Reduce the He3 cost of Fighter-based weapons by 3% GoldResourceIcon.gif  40,247 02:13:19
4 Reduce the He3 cost of Fighter-based weapons by 4% GoldResourceIcon.gif  61,571 05:12:01
5 Reduce the He3 cost of Fighter-based weapons by 5% GoldResourceIcon.gif  94,191 12:10:12


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fighter Tech Upgrades

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Reduces the He3 cost of ship-based weapons and increases base damage when attacking an enemy protected by shields.

Requirements: Reconnaissance Level 2, Fuel Optimization Level 5

Level Description Cost* Time in HH:MM:SS*
1 A -2% He3 cost of Fighter-based weapons and +3% base damage when attacking an enemy protected by shields GoldResourceIcon.gif  174,015 05:23:00
2 A -4% He3 cost of Fighter-based weapons and +6% base damage when attacking an enemy protected by shields GoldResourceIcon.gif  201,463 07:12:56
3 A -6% He3 cost of Fighter-based weapons and +10% base damage when attacking an enemy protected by shields GoldResourceIcon.gif  308,203 16:53:13


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Armor Structural Analysis

Armor Structural Analysis icon.png
Gives a +10% base damage of Fighter-based weapons when attacking ships and +10% Fighter-based weapons damage against any type of shield.

Requirements: Fighter Tech Upgrades Level 3

Level Description Cost* Time in HH:MM:SS*
1 Gives a +10% base damage of Fighter-based weapons when attacking ships and +10% Fighter-based weapons damage against any type of shield. GoldResourceIcon.gif  363,582 11:20:00


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fighter-based Weapons Efficiency

Fighter-based Weapons Efficiency icon.png
Grant Fighter-based weapons a chance to finish reloading right after attacks. The effect will last until the battle ends.

Requirements: Fighter Weapons Theory Level 10, Armor Structural Analysis Level 1

Level Description Cost* Time in HH:MM:SS*
1 Gives a +10% chance to finish reloading right after attacks. The effect will last until the battle ends. GoldResourceIcon.gif  740,249 25:21:30
2 Gives a +20% chance to finish reloading right after attacks. The effect will last until the battle ends. GoldResourceIcon.gif  857,013 33:59:21
3 Gives a +30% chance to finish reloading right after attacks. The effect will last until the battle ends. GoldResourceIcon.gif  1,311,071 79:32:45


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Thruster Optimization

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Reduce the intercept rate of Fighter-based weapons.

Requirements: Fighter Weapons Theory Level 3

Level Description Cost* Time in HH:MM:SS*
1 A -1% intercept rate of Fighter-based weapons GoldResourceIcon.gif  6,387 00:17:00
2 A -2% intercept rate of Fighter-based weapons GoldResourceIcon.gif  7,397 00:22:48
3 A -3% intercept rate of Fighter-based weapons GoldResourceIcon.gif  11,312 00:53:19
4 A -4% intercept rate of Fighter-based weapons GoldResourceIcon.gif  17,307 02:04:48
5 A -5% intercept rate of Fighter-based weapons GoldResourceIcon.gif  26,476 04:52:05


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Long-ranged Strike

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+3%, +6% , +9%, +12% or +15% base attack power of Fighter-based weapons when fleet is 6, 7, 8, 9 or 10 slots away from target.

Requirements: Fuel Optimization Level 3, Thruster Optimization Level 3, Fighter Mastery Level 1

Level Description Cost* Time in HH:MM:SS*
1 Grants a +3%, +6% , +9%, +12% or +15% base attack power of Fighter-based weapons when fleet is 6, 7, 8, 9 or 10 slots away from target. GoldResourceIcon.gif  98,955 04:15:00


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fighter Mastery

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+5% base attack power of Fighter-based weapons.

Requirements: Fighter Weapons Theory Level 6, Navigation Level 3

Level Description Cost* Time in HH:MM:SS*
1 Grants a +5% base attack power of Fighter-based weapons. GoldResourceIcon.gif  48,737 03:15:30


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fighter Interception Countermeasures

Fighter Interception Countermeasures icon.png
Reduces the chance of fighter-based weapons being intercepted

Requirements: Thruster Optimization Level 3, Navigation Level 5, Fighter Mastery Level 1

Level Description Cost* Time in HH:MM:SS*
1 Grants a -1% intercept rate of Fighter-based weapons. GoldResourceIcon.gif  135,381 03:15:30
2 Grants a -2% intercept rate of Fighter-based weapons. GoldResourceIcon.gif  156,739 04:22:03
3 Grants a -3% intercept rate of Fighter-based weapons. GoldResourceIcon.gif  239,775 10:13:15
4 Grants a -4% intercept rate of Fighter-based weapons. GoldResourceIcon.gif  366,817 23:55:15
5 Grants a -5% intercept rate of Fighter-based weapons. GoldResourceIcon.gif  561,161 55:58:57


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Formation Optimization

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Increase critical strike damage of Fighter-based weapons and reduce occupied space.

Requirements: Fighter Interception Countermeasures Level 5

Level Description Cost* Time in HH:MM:SS*
1 Grants a +5% critical strike damage of Fighter-based weapons and -5% occupied space GoldResourceIcon.gif  287,437 07:05:00
2 Grants a +10% critical strike damage of Fighter-based weapons and -10% occupied space GoldResourceIcon.gif  332,776 09:29:39


  • Note: Research times and research costs may vary depending on the level of your Technology Center.

Swarm

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Grant Fighter-based weapons a chance to increase base attack power with additional He3.

Requirements: Fighter Weapons Theory Level 10, Formation Optimization Level 2

Level Description Cost* Time in HH:MM:SS*
1 Grants fighter-based weapons a 10% chance of increasing their base attack power by 8% at the cost of 15% more He3 GoldResourceIcon.gif  630,845 18:25:00
2 Grants fighter-based weapons a 20% chance of increasing their base attack power by 16% at the cost of 25% more He3 GoldResourceIcon.gif  730,355 24:41:06
3 Grants fighter-based weapons a 30% chance of increasing their base attack power by 25% at the cost of 35% more He3 GoldResourceIcon.gif  1,117,305 57:46:15


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fortune

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Grant Fighter-based weapons a chance to deal double damage during long-ranged attacks and increase critical strike rate.

Requirements: Thruster Optimization Level 5, Long-ranged Strike Level 1, Swarm Level 3

Level Description Cost* Time in HH:MM:SS*
1 Grants +10% chance to deal double damage during long-ranged attacked and +10% critical strike rate. GoldResourceIcon.gif  885,076 21:15:00
2 Grants +20% chance to deal double damage during long-ranged attacked and +20% critical strike rate. GoldResourceIcon.gif  1,024,685 28:28:57
3 Grants +30% chance to deal double damage during long-ranged attacked and +30% critical strike rate. GoldResourceIcon.gif  1,567,579 66:39:31


  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Ingenuity

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+5% chance of triggering a swarm effect, +5% base attack power of Fighter-based weapons, -5% He3 cost +20% intercept rate and +10% base attack power against ships without shield protection.

Note that the +20% interception is against enemy missiles/ship-based weapons, and consumes no He3. This can be seen demonstrated here.

Requirements: Fighter-based Weapons Efficiency Level 3, Fortune Level 3


Level Description Cost* Time in HH:MM:SS*
1 +5% chance of triggering a swarm effect, +5% base attack power of Fighter-based weapons, -5% He3 cost +20% intercept rate and +10% base attack power against ships without shield protection. GoldResourceIcon.gif  2,045,150 70:50:00


  • Note: Research times and research costs may vary depending on the level of your Technology Center.

Heavy Gear Research

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This science grants Fighter-based Weapons Efficiency an additional chance to finish reloading ship-based weapons immediately after attacks, and increases the damage of ship-based weapons against enemies that have shields and maximum attack range of ship-based weapons. It also increases ship-based weapons' chance of interception, but enables ship-based weapons to reload faster.

Requirements: Ingenuity Level 1

Level Description Cost* Time in HH:MM:SS*
1 Gives Fighter-based Weapons Efficiency a 5% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 3% and maximum attack range of ship-based weapons by 1. It also increases ship-based weapons' chance of interception by 3%, but enables ship-based weapons to finish reloading with 1 less round. GoldResourceIcon.gif  10,000,000 111:05:52
2 Gives Fighter-based Weapons Efficiency a 10% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 7% and maximum attack range of ship-based weapons by 2. It also increases ship-based weapons' chance of interception by 5%, but enables ship-based weapons to finish reloading with 1 less round. GoldResourceIcon.gif  30,000,000 166:39:12
3 Gives Fighter-based Weapons Efficiency a 15% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 11% and maximum attack range of ship-based weapons by 3. It also increases ship-based weapons' chance of interception by 7%, but enables ship-based weapons to finish reloading with 1 less round GoldResourceIcon.gif  80,000,000 202:45:52
4 Gives Fighter-based Weapons Efficiency a 20% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 15% and maximum attack range of ship-based weapons by 5. It also increases ship-based weapons' chance of interception by 10%, but enables ship-based weapons to finish reloading with 1 less round. GoldResourceIcon.gif  150,000,000 260:00:26


  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Research Affected
Fighter-based Weapons Efficiency icon.png

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