
Directional Sciences will increase the firepower of directional weapons, increase the hit rates and much more. Please edit the time and gold needed to reasearch.
Its recommended to research directionals at the beginning of the game, since they are very useful at the start.
Contents
- 1 Optics
- 2 Directional Malice
- 3 Directional Accuracy
- 4 Eagle Eye
- 5 Pierce
- 6 Energy Penetration
- 7 Radiative Interference
- 8 Improved Pierce
- 9 Energy Accumulation
- 10 Electronic Interference
- 11 Piercing Crit
- 12 Weakness Detection
- 13 Particle Impact Tech
- 14 Magnetic Impact
- 15 Dynamic Impairment
- 16 Artillery Trajectory Research
- 17 Related Links
Optics

Requirements: none.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Directional Malice

Requirements: Optics Level 3.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Directional Accuracy

Requirements: Optics Level 3.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Eagle Eye

Requirements: Optics Level 6, Directional Accuracy Level 1.
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Increase the steering power of directional weapons by 10% | ![]() |
00:42:30 |
2 | Increase the steering power of directional weapons by 20% | ![]() |
00:56:58 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Pierce

Requirements: Optics Level 10, Directional Malice Level 5, Directional Accuracy Level 5, Energy Penetration Level 1.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Energy Penetration

Requirements: Directional Accuracy Level 2, Eagle Eye Level 1.
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Increase the hit rate of directional weapons by 8% and grants them a 8% chance to penetrate enemy shields. | ![]() |
01:42:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Radiative Interference

Requirements: Optics Level 6, Directional Accuracy Level 2.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Improved Pierce

Requirements: Pierce Level 3, Eagle Eye Level 2.
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Deals 5% more piercing damage | ![]() |
04:57:30 |
2 | Deals 10% more piercing damage | ![]() |
06:38:46 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Energy Accumulation

Requirements: Eagle Eye Level 2, Energy Penetration Level 1.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Electronic Interference

Requirements: Directional Accuracy Level 2, Radiative Interference Level 3.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Piercing Crit

Requirements: Pierce Level 5, Improved Pierce Level 1.
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Enables directional weapons to criticaly pierce the ships in the same horizontal row as the pierced target. | ![]() |
07:05:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Weakness Detection

Requirements: Energy Accumulation Level 3, Electronic Interference Level 3.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Particle Impact Tech

Requirements: Improved Pierce Level 2, Piercing Crit Level 1.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Magnetic Impact

Requirements: Directional Accuracy Level 5, Radiative Interference Level 5, Weakness Detection Level 2.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Dynamic Impairment

Requirements: Particle Impact Tech Level 3, Weakness Detection Level 3, Magnetic Impact Level 3.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Artillery Trajectory Research

Requirements: Dynamic Impairment Level 3.
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Gives Dynamic Impairment 5% better chance to reduce enemy fleet movement, increases the chance to penetrate shields by 1%, and increases hit chance by 2%, base attack power by 3%, piercing damage by 3%, the effect of Particle Impact Tech by 15% and the maximum attack range of Directional weapons by 1. | ![]() |
111:05:52 |
2 | Gives Dynamic Impairment a 10% better chance to reduce enemy fleet movement, increases the chance to penetrate shields by 2%, and increases hit chance by 4%, base attack power by 7%, piercing damage by 7%, the effect of Particle Impact Tech by 25% and maximum attack range of Directional weapons by 1. | ![]() |
166:39:12 |
3 | Gives Dynamic Impairment a 15% better chance to reduce enemy fleet movement, increases the chance to penetrate shields by 3%, and increases hit chance by 6%, base attack power by 11%, piercing damage by 11%, the effect of Particle Impact Tech by 35% and maximum attack range of Directional weapons by 1. | ![]() |
202:45:52 |
4 | Gives Dynamic Impairment a 20% better chance to reduce enemy fleet movement, increases the chance to penetrate shields by 4%, and increases hit chance by 8%, base attack power by 15%, piercing damage by 15%, the effect of Particle Impact Tech by 50% and maximum attack range of Directional weapons by 1. | ![]() |
260:00:26 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Research Affected | ![]() |
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Related Links
Science Research | |
---|---|
Construction | Logistics Construction Science |
Space Station | Planetary Defense Science |
Weapons Tech | Ballistics Science  · Directional Science  · Missile Science  · Ship-based Science |
Ship Defense | Ship Defense Science |